After finishing the minor, we returned to St Joost and semester 6 started... Which was all about the "Small Stories in Silent Buildings" project. The "silent building" we would focus on was "De Mengfabriek" in Den Bosch. A building with a lot of history and change of function throughout time. The research I did on this building resulted in an animation, but also an installation.
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The animation:
"Respire"
("to inhale and exhale air for the purpose of maintaining life; breathe.")
Here I combined 3d animation with 2d animated textures.
My whole concept focused on -the relationship- between the people, and the building itself. And how we, the visitors and the companies inside the building, keep the building "alive", as if we were the building's oxygen. Without us the building would be an empty, lifeless shell. The function and use of the building has changed a lot throughout time, all because of the people who have come and gone.
But at the same time, the building benefits us too, as for some it's a place of income, therefore it keeps us "alive" as well.. I saw it as a symbiotic/mutualistic relationship. But also as a biological process that keeps an organism alive > respiration.
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Process
I saw the building as a living organism. A body. Who needs the influx of people "to stay alive". Just like we need the influx of food/air/water to stay alive.
Here I was still thinking about literally portraying the building or not..
I decided not to. The building would be a human body.
(animation test)
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Final illustrations I did:
Storyboard / Stills from the moving storyboard
and then it was animation time!
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The installation:
"Syndesia"
Then the installation, which was actually a groupsproject! Based on the idea of "Symbiosis" and "Action -> Reaction" Me and my teammates created an organism, named "Syndesia" (derived from the word "syndesis". word origin; from Greek, from sundein to bind together, from syn- + dein to bind)
Syndesia is a spatial installation, using touch- and echo sensors, and projection mapping. She was exhibited at De Mengfabriek.
My role was mainly doing research and developing the concept and design of Syndesia. Then we all built her together.
Here are some of my sketches:
The whole idea behind her is that she's an organism (or the nervous system of a greater organism), who reacts to the public. The closer you get to her, the more intense her response. And when you touch her, her response is even greater. We wanted it to seem like she needed the audience to stay "alive".
Lastly...
A group picture, woo!! I really enjoyed working with this team! (Chantal van den Berg, Anouk Verhoeven, Marvin Dophemont and me :) )
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So with that, my third year has come to a close. My minor was a while ago, but it taught me that everything can be a medium to tell a story, and I want to explore this more. Be it through animation, installations or something else!
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So with that, my third year has come to a close. My minor was a while ago, but it taught me that everything can be a medium to tell a story, and I want to explore this more. Be it through animation, installations or something else!